This add-on is used to export your scene from Blender to your game engine of choice.
- Load model(s) to file directory and change names
- Export the scene objects as .obj or .fbx in one group or individually
- Adjust size and axis of objects depending on the engine (current engine Unity, UDK, UE4)
- Your selections, directory and names are saved to the scene so they will remain if you quit
Download the latest version from Github here
With Blender open and file downloaded, go to File > User Preferences > Add-ons > Install from File.
Select BlenderToGameEngine_Export.py and in the addon list, search for Blender to Game Engine Export and select the checkbox and Save User Settings.
How to Use
The export panel is in Properties > Scene and it is called Game Engine Export.
With every object in the scene, make sure thati t is correctly named and positioned
This is where you name the directory of where the file will be saved. It will create the path if it doesn’t exist.
Place it in the back end files for your project and the engine will refresh the asset files (tested in Unity).
This is the output file name for grouped and scene export.
Select the engine you are exporting to.
Currently suppory unity, UDK and UE4 setup. If you have a different engine, please name it and state the scale of BU, up and forward axis in the comments.
there are 3 options are Individual Assets, Group Assets and Scene Export
Individual Assets will move all the objects to the center of the scene and export each one with the object name
Group Assets moves all the objects to the center of the scene and saves out the scene with all the individual elements
Scene Export will save out the scene keeping the location of objects. OBJ will get grouped to one mesh
As you adjust the settings, they will be saved to the scene. They will be saved when you quit.
When you make an edit and are ready to export. Click Engine Export and it will save all objects to the directory.
If you have any feedback or your engine details. Please let me know below.