Blender to Game Engine Export

This add-on is used to export your scene from Blender to your game engine of choice. Features Load model(s) to file directory and change names Export the scene objects as .obj or .fbx in one group or individually Adjust size and axis of objects depending on the engine (current engine Unity, UDK, UE4) Your selections, […]

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VERTEX Magazine : Recommended for Budding Digital Artists

http://artbypapercut.com/

After traversing the poly count website and forums looking for materials to improve art for games, one post lead to the webpage artbypapercut.com which is where you can find VERTEX Magazine. Currently 2 volumes available, they are free to download and each consists of 300 pages jammed packed with content from artistic talent across the […]

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Designing Aesthetics from Experiences : Riley Rocket

I find games are an interesting and exciting media to work on. The user intractability with the game’s systems can lead to some interesting results. When designing an interactive experience, I would create some cool mechanic idea and experiment. These often ended up as a weekend prototype that probably never see the light of day. […]

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The Poor Game Developer Tool Kit

Creating games can be a costly business as commercial indy title can cost tens to hundreds of thousands dollars to build. A portion of this funding is set to software licences. Starting out, these software can be very expensive for first time developers interested individuals that are interested in creating games. Pirating these programs can […]

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Sculptris: A Handy Tool

I am always looking for software that can increase the workflow and simplicity in pipelines that won’t break the bank. So when i came across Sculptris, i was eager to test it out. Created by the makers of Zbrush, Sculptris is a simplified digital sculpting workspace that is free to use and you can use […]

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Dark Souls 2: Challenge and Choice In Level Design

Dark Souls was one of my favourite experiences to date. Its music, combat and overall design was used to make you feel small and insignificant so as you progressed through the game, your skill and dedication felt empowering by beating all odds. When I got Dark Souls 2, I was eager to play it and […]

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Aspiring game designers, watch Extra Credits.

http://extra-credits.net/

Before I started in the game industry, I found it quite difficult to find resources on how to get into the industry and improve my skills in game design. After searching for more information on designing games, I came across Extra Credits. Their videos have provided a variety of subjects in the game development process and is a […]

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