The interface was simple and minimalistic leaving most of the screen to viewing your model. After looking through the manual to learn the keys. The modelling was easy and i could use both digital and traditional techniques to achieve the desired result. It also allow you to import an .obj to use it as the base for the sculpture.
Its best feature is its topology management system as it will keep an minimal amount of polys to obtain the best detail. I could speed up the time taken to create the high poly model by shifting the sculpting phase to Sculptris, then import the mesh back into blender to use to create the normals for the object. Compared to Blenders sculpting system, I was able to create a high detailed model in Scuptris quickly and its simplicity allowed me to focus on the modelling and not the tool. Here is a link to Scupltris for further infomation.