Conceptualise and design immersive experiences in Unity, focusing on real-time behaviour and interaction that enable meaningful engagement across immersive environments.
CONTENT CREATOR
Combining cinematography, visualisation, spatial capture, storytelling and teaching, I produce clear, practical content that showcase the potential of an idea and how to achieve it.
TECHNOLOGY FACILITATOR
Enables and supports the use of immersive technologies across creative and technical spaces. Focused on making complex systems accessible for people
SOLUTION SPECIALIST
Combine software, hardware, and specialised equipment to deliver immersive solutions across PC, mobile, virtual reality, augmented reality and physical spaces.
Hello, I’m Jamie, Also known online as Aisjam. I help people cut through the complexity of immersive technologies and use them in accessible, meaningful ways.
I work collaboratively with you, guiding projects from early concept and initial pilots through to delivery. I translate complex tools into practical experiences, choosing the right mix of real-time 3D, CGI, spatial media, sound design, and digital environments so the technology serves the outcome.
If you’d like to see what that looks like in practice, check out my latest demoreel.
I Guide people through Immersive Technologies Visualisation Real-Time Training Visual Storytelling XR Exploration Spatial Audio 3D Scanning Photogrammetry Digital Twins Simulation Virtual Production Augmented and Virtual Reality Mixed Reality Web Immersive Expeirences Real-Time Rendering CGI Rendering Interactive Experiences Experiential Learning Data-Driven Visualisation Multi-Device Experiences Immersive Learning Systems Environmental Capture Infrastructure Visalisation Human Computer Interaction Human-Centred Design Technical Analysis Controller Interface Design Applied Research Pilots Synthesizers 🙂
What People Say
How I Think About Immersive Technologies
This video explains my approach to immersive technology through a real-world project of an jet engine built in real-time 3D. It reflects how I use immersive tools to make complex systems accessible and engaging.
Immersive Technologies in Education
An example of how immersive and spatial technologies can be applied to education. Enabling academics and students to access complex concepts beyond the physical classroom.
What I Bring To The Table
REAL-TIME DEPLOYMENT
Over a decade of experience delivering real-time projects across a diverse range of industries, with a strong focus on Unity. Completed projects also span Unreal Engine, metaverse platforms, and other real-time environments.
3D MODELING
Create optimised meshes and textures with 3DS Max, Fusion 360 or Blender based from CaD/survey data or reference.
BEHAVIOUR/ INTERACTION DEVELOPER
Develop frameworks, plugins and behavioral code with C# to speed up production pipelines and create a seamless user experience.
VIRTUAL AND AUGMENTED REALITY
Project experience with deploying Hololens, HTC Vive, Meta Quest and showcasing them to clients at events.
ASSET CAPTURE
To capture the right information for seamless project delivery, I draw on camera-based photography alongside 360 imaging, LiDAR scanning and photogrammetry for reference capture.
SOUND DESIGN
From taking on-site recordings to generating other worldly sounds on synthesizers, mixed with a blend of music and game theory for responsive spatial auditory feedback systems.
CROSS-PLATFORM DELIVERY
From high end PC to a web browser out in the middle of Australia. I have completed a variety projects on Android, iOS, Desktop and WebGL to suit a wide range of end users.
VIDEO PRODUCTION
Bringing together cinematography, visualisation and lecturing, I create video content With Davinci Resolve to show of the potential of an idea and to explain how to achieve it.
COMMUNITY BUILDING
I build and contribute to both broad and niche communities, focusing on skill-sharing and practical engagement. My content has reached 600,000+ organic views.
TECHNOLOGY SPACE FACILITATION
Manage multiple creative and technical spaces, including the ATIC at CQUniversity, supporting staff and students in the use of specialised immersive technologies and AV equipment. This also includes troubleshooting, maintenance, administration, policy, bookings, and OHS compliance to creating a living, welcoming space.
EDUCATIONAL DESIGNER
I design digital learning content with immersive technologies through an entangled pedagogy lens, embedding Universal Design for Learning (UDL) principles and working closely with subject matter experts to translate disciplinary knowledge into compliant, assessable learning experiences and clear rubrics, underpinned by formal training and assessment practice (TAE40110).
TECHNICAL ANALYST
Translate complex systems, requirements, and constraints into practical solutions. I analyse workflows tools and user needs to identify gaps, risks, and opportunities, bridging the space between stakeholders, subject matter experts, and implementation teams to ensure technology serves the intended outcome.
KNOWLEDGE TRANSLATOR
Translate technical information into actionable information by meeting audiences at their level and scaffolding understanding. I help people engage with ideas that are difficult to communicate through text, static media, or technical language, enabling clearer understanding and practical application.
LATERAL THINKER
I learn new systems quickly by recognising familiar patterns beneath unfamiliar tools. By transferring knowledge across disciplines, I can make sense of and create technical documentation and workflows without excessive ramp-up, allowing me to move fluidly between domains.
OUTSIDE THE BOX TINKERER
I build custom control interfaces using off-the-shelf and specialised technologies, combining electronics, 3D printing, and an expansive maker mindset to create practical, reusable delivery toolkits that enable immersive and hyper-real experiences.
My Favourite Projects
Over my journey, I’ve created a range of immersive experiences. Below is a selection of highlights that have made a meaningful impact.
Check Out My WorkFresh From The Press
When I’m not making videos, 3D meshes, or music, I’m writing my ideas down or the thoughts of the day.
See The Press