I was that kid who, the moment I got my hands on a computer, dove headfirst into making things. I explored 3D models, games, and all sorts of creative digital experiments. I didn’t just play games. I wanted to understand how they were made.
What set my path in motion was witnessing a workplace accident. I remember thinking, could a game have prevented this? At the time, OHS training was all still Death by PowerPoint and paper tests, uninspiring and forgettable.
That idea pushed me to move across Australia to study and work as a game designer and developer, using Unity 3D and C#. But I quickly realised that this was only one piece of the broader skill set I needed.
I moved into architectural visualisation using 3ds Max, and later transitioned into real-time visualisation in the engineering sector. This shift gave me the chance to work with a wide range of clients and projects, developing creative solutions using virtual and augmented reality. It was here that I learned how powerful immersive tools can be for helping stakeholders and communities explore and understand complex designs together.
Today, I work in the education sector. I consult with academics and develop interactive 3D content to improve student learning outcomes. Whether it’s through VR headsets, Hololens, or WebGL, I create experiences that support students wherever they are, whether in a lab, classroom, or remote rural Australia.
Despite the advances in this field, immersive technology still feels like a black box to many. It can be intimidating and difficult to break into. That’s why I created a series of YouTube channels focused on sound, 3D, and immersive technology. My goal is to demystify the process and support others in their journey into this space.
In many ways, I have come full circle, using immersive technology to help people better understand the world around them. But the journey is far from over. I am always looking ahead, excited to explore what comes next and how new tools can be used to improve people’s lives.