My first independent release where it about your wits, not your strength

Riley Rocket was to engage the player in a game that did not rely on the player using aggressive behaviour towards enemies to progress through the experience.

I worked with as a leader of a team with three other people throughout the development of Riley rocket. We used Unity for the base development program of Riley Rocket.  Blender, Gimp and Inkscape were used for the development of the interface and assets in the game.

During this project I have been exposed to creating in app purchasing systems with Unibill, advertising systems with Admob and collecting analytics with GameAnalytics.

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